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Thread Statistics | Show CCP posts - 56 post(s) |
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CCP Fozzie
C C P C C P Alliance
9659

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Posted - 2014.04.15 14:44:00 -
[1] - Quote
It's happening! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9659

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Posted - 2014.04.15 15:55:00 -
[2] - Quote
penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs
Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0?
The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs.
Station owners will be able to set part of the cost of running jobs (in the form of taxes), but other parts of the cost will be out of the owner's control. Costs will not ever be able to be set to 0. Again, more info on this will be available in the upcoming blogs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9663

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Posted - 2014.04.15 16:06:00 -
[3] - Quote
penifSMASH wrote:CCP Fozzie wrote:penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0? The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs. Station owners will be able to set part of the cost of running jobs (in the form of taxes), but other parts of the cost will be out of the owner's control. Costs will not ever be able to be set to zero. Again, more info on this will be available in the upcoming blogs. Where does this mysterious cost go to? Currently, market taxes, clone costs, industry costs and any fees that are station related go to the corp that owns the conquerable.
The taxes go to the corp that owns the station, the scaling costs (more info will be coming in a future blog) are sunk out of the game. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9663

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Posted - 2014.04.15 16:07:00 -
[4] - Quote
Aareya wrote:CCP Fozzie wrote:penifSMASH wrote:How will cost scaling affect industry in conquerable stations? Will there be unlimited manufacturing/research/etc slots like in npc stations? If so will the station owner still be able to set costs of running jobs Grarr Dexx wrote:Will there be fees for building in 0.0 or can they just set them all to 0? Is there going to be any point to building anything outside of 0.0? The cost scaling will affect all build/research locations, including conquerable stations and outposts. All slot limitations are being removed everywhere in EVE, and locations that formerly had slot bonuses will receive other bonuses instead. More info on that will be in future blogs. The industry outpost upgrades to null sec outposts (particularly, the Amarr ones) primarily focus on the increase of industry slots. With the removal of slot limitation, will you be altering the bonuses involved with these outpost upgrades? Yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9664

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Posted - 2014.04.15 16:15:00 -
[5] - Quote
Slappy Andven wrote:CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. I get the horrible sensation that you think these changes are all good and positive. They are not. The reaction from industrialists that lead to all those abandoned towers will have serious negative effects on the market as well. What will you do when those of us who build things decide it's not worth it anymore and decide to say screw it, we're not building things? Will you just start seeding the market like on Singularity? These changes seem focused on driving up risk for poor return on the reward side. The inability to lock down and safeguard blueprints in a corporate hangar in a station means one thing, and one thing only: You're taking assets that we have spent years and years building, and giving us complete crap in return. Why even bother playing the game with changes like this?
We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9687

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Posted - 2014.04.16 16:46:00 -
[6] - Quote
Dinsdale Pirannha wrote:CCP Ytterbium wrote:Max Kolonko wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines. How do you know, unless someone on the CSM or CCP told you? Why don't you give us the precise information, since you already know it and are making market moves to maximize profit?
Never change Dinsdale, never change. <3 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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